Especially for those used to the weight of action in Rainbow Six Vegas, GRAW 2 can be a tough bite. So I would advise you to think twice, not once, as you move forward. In an instant, this secluded garden of Eden could turn into hell. For example, in a place that seems quite peaceful, artificial intelligence is waiting for you to take cover in parts that are not there. And their greatest leverage is what they plot against you, just as you plot against them. They never wander around like partridges, avoiding fire and taking cover directly. The men are trying to catch you off guard like poison. Artificial intelligence really takes root. One is artificial intelligence, and the other is that the production is tactical and not a straight action. It will be especially useful to eliminate our enemies who are in the opposite position to us. Yeah, now we can get the gun right and left, left and right. Immediately, we take the gun in our other hand, flatten the part that is opposite to us, and shoot our target. Let’s get to the point where we have taken cover, but the target is at the opposite angle to your weapon. Especially in heated conflicts, when you can’t get your head out, you will cope with this method. If you want, from where you take cover, you can take a target and make a precise shot, or you can shoot just by removing your arm. In general, you can hide behind everything you see around you. The two biggest reasons for this are that the game is not a straight action, and the second is that artificial intelligence is really hurtful. Because taking cover and advancing by taking cover is very important in GRAW 2. Even this time I made this work with more details. The great environmental design of the first Graw continues. Red Storm Entertainment did a really good job in the visual direction. Modeling is again considered successful and even more detailed, as in the first Graw. Lighting and reflections were used exactly on-site and in time, as they should have been. When we get into the first conflict and everything flares up, they show themselves at a level that can be seriously called “Whoa.” Especially the shading effects that occur in moments of explosion are excellent. Because the games made on the graphics engine and on the outline of the graphics are obvious. But this event only applies when you first enter the game. In some places, you can even turn to a memory like” I remember this place”. GRAW 2 can give you a taste of the graphics of the first game at the very beginning. They were already provided with a special graphics engine prepared for the game. Their modeling, coatings, effects, environmental design were successful. The graphics of the first Graw were really good. The graphics will show the first remarkable point in Ghost Recon Advanced Warfighter 2. Let’S see if GRAW 2 is a slightly modified sequel to the first and resembles a big mode? What kind of graphic is that? While spending time with the demo version of GRAW 2, released on Xbox Live, it eventually appeared in the full version. It’s not long before we’re back in charge of the four-man team. Ubisoft announced GRAW 2 and said it will also have more beautiful features than the first game. It was inevitable that a continuation of such a plus-featured and acclaimed production would come. It’s already connected Most players like me to it thanks to seamless Xbox Live support. In fact, it was not the Single Player that connected me the most in the game, but the Multiplayer feature. Personally, many PC users around me played a lot of my friend the first Graw’s multiplayer. Map add-ons, Xbox Live matches were exciting and enjoyable. I also tried it on the PC, but obviously it was really hard on the PC with those graphics. In the x360 version of the game, the gameplay was extremely fluid and comfortable. When GRAW first came out, its really good gameplay, graphics, sounds, tasks, etc.garnered really serious ratings and received praise from many places. Ghost Recon Advanced Warfighter, in short, we’ve always talked about him as GRAW.
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